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Chrononauts: Missing Artifacts Expansion — What It Adds

Chrononauts: Missing Artifacts Expansion — What It Adds

By Looney Labs - Shop | Published: 2026-11-03

Category: 產品評論

Compare the six-card Missing Artifacts expansion with the base Chrononauts missions: what the new artifact hunt changes, its trade-offs, and who should add it.

Quick answer

Add Chrononauts: Missing Artifacts if your group already knows the base missions and wants a small, cheap twist: six new Mission cards that send you hunting specific treasures. Skip it if you mostly play with new players or prefer the original mission mix.

What the six new Missions change at the table

The expansion is a mission swap, not a rules overhaul. Each new Mission points you at a named missing treasure — a lost Fabergé Egg, DB Cooper’s suitcase full of money, a gemstone from Mars, or the Holy Grail — instead of the base game’s broader goals. That shifts the table from general time-line repair to a focused scavenger hunt.

Because the pack is only six cards, it works as a seasoning. You can mix some or all of them into either version of Chrononauts, so the same small purchase changes mission variety without adding new decks, tokens, or setup steps.

The honest trade-off: variety versus clarity

The upside is replayability for experienced groups: familiar base Missions can start to feel solved, and artifact-specific goals force different routes through the time line. The downside is that these Missions assume you already understand how Chrononauts missions work; they don’t teach the base game.

The other trade-off is scale. Six cards add a handful of new goals, not a new mode. If your group wants a large structural change, this pack will feel thin; if you want a low-cost refresh, it fits.

Expansion vs base game: decision rules

  • If your group already plays Chrononauts regularly: Shuffle in all six Missing Artifacts Missions for a focused treasure hunt. The trade-off is less variety in mission types during that session. Try a full six-card session first; if it feels repetitive, rotate only two or three at a time.
  • If you often teach new players: Keep the base Missions in play and leave the expansion out until everyone knows the core loop. The trade-off is slower access to the new content. Introduce one artifact Mission after the first full game, not during the teach.
  • If you want maximum mission variety: Mix the six new Missions with the base deck rather than replacing it. The trade-off is a diluted artifact theme, since not every mission will be a treasure hunt. Decide before shuffling whether you want a themed session or a broad mix.

Product facts

  • Chrononauts: Missing Artifacts Expansion: Chrononauts: Missing Artifacts Expansion adds six new Mission cards to either or both versions of Chrononauts. A six-card pack is a low-commitment way to test whether artifact-hunting missions suit your group before investing in a bigger expansion.
    Chrononauts: Missing Artifacts Expansion
    Chrononauts: Missing Artifacts Expansion

Who should add it

Best for

  • Experienced Chrononauts players who want a cheap mission refresh
  • Groups that enjoy scavenger-hunt goals over general time-line repair
  • Players who own either version of Chrononauts and want cross-compatible content

Not for

  • First-time players still learning the base game
  • Groups expecting a large rules expansion or new components
  • Players who prefer the original mission mix unchanged

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